Blender's render pipeline supports rendering to UV
texturemaps ambient occlusion, normals, displacement,
color, shadows, and full render can be baked.
- blender.org
And you're swept into the arbitrary.
Those moments when the rational kicks in
creating the illusion of symbiosis
and you feel the connection, and think, This is good.
Walking fast. Texting. You know the deal.
Your world filling with texturemaps, . . .
and normals and shadowy displacements
fully rendered and baked.
I'm not convinced about that last part
especially now with things heating up:
He said. She said. I said. You said.
It calls for robustness with a narrow margin of error.
Tarjay had a special on those not too long ago.
We could all use a break.
From the ins and outs, the ups and downs.
You mean trancelike?
Yeah, that'll work, as well as anything, I guess.
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Madame Tutli-Putli (2007) |